
Luc de Clapiers
"The things we know the best are the things we haven't been taught"
My Creative Mediums
While I have had an amazing time utilizing physical mediums for expressing complex feelings, I have never found so much joy as I do when interfacing with technology on a mental level. That being said, I do enjoy various activities, and finding synergy between the mental and physical challenges inspires me to engineer as much as possible, the features of these interfaces often becoming intuitive extensions of myself, and through them I am brought to a sense of peace. This is my own personal revelation towards what it means to be to be a creator; therefore what is described here is my experience of these designs, and as much documentation to help describe how the operations I perform are used to inspire further developments. In these senses, the entire process is also the product, and it is exciting for me. So I welcome you to my creative processes, linear or otherwise...

What are Video Games?
The Essence of the Interface
From the beginning, the nature of humankind has been subject to it's capacities. From the conception of invention to the polish of it's consumption, ideas themselves are built upon the foundation of reality itself; that is to say, it is all the same to experience, and never twice the same simultaneously. We feel, and so we are unique, and so all of our experiences are themselves the components of our lives. To construct realities, and then to share them, that is the purpose of games, and in the sense of the term, the video aspect is but the interface, an accessible tool with which we initially manipulate the product. But that is not where it ends, and as many different platforms open up to the public, we are always looking for new ways of providing the experiences we might consider difficult to obtain otherwise,, and to make them at an affordable price, be it time or money, or emotional impact. Then it cannot be said that gaming is anything if it is not also a manifest of our abilities as a species to develop connections and community for any experience, no less if it is virtual or physical. In essence, our realities are bound to the principles of our minds, regardless of whether the universe is the same, and so, with appropriate understanding, gaming itself evolves into a foray of what can be understood, and the premise is that it, like anything else the mind can use, becomes a tool with which we gain skill and technique from. The list of games available here are of those I have personally played, and found worthy of a review, along with any other developments I have produced in conjunction with the title, unofficial or otherwise.






